A mix of original character concepts and skin concepts from existing games. Character concept page and reference sheet for Orochi, a character loosely based off of Yamada no Orochi, the Japanese 8-headed dragon demon. Includes details like early iterations, back view, and close-ups on details like pin, face, and magic (2018) Pose studies for Orochi (2018) Companion character concept to Orochi, my take on Susanoo, the Japanese storm god who killed Orochi in Japanese mythology. Orochi's primary enemy (2019) Newest concept iterations for a current redesign on Orochi (2021) Work in Progress of a character sprite for the main character a visual novel project, Mara (2019) Sleepwear character sprite for Mara (2019) Mara character sprite expression exploration (2019) Mockup of game using Work in Progress in-game sprite. Switch mockup by Emile Rohlandt (2019) Skin concept for Mercy from Overwatch with color variations and staff effects. The original center concept was based off of a Druid, akin to a forest spirit. The left variation displays more of a faerie concept, and the right is a fire variation (2018) Illidari skin concept and outfit variation for character Widowmaker from Overwatch. Done as a crossover with World of Warcraft's Demon Hunter class. Gun details and design based off of tank Demon Hunter's weapon designed by Christopher Hayes (2018) Character concept for Pride (Lucifer) as part of a broader project to design modern versions of the seven deadly sins (2018) Sketch and ideation for Lucifer (2018)